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In this bonus installment in our Blender 3D Basics series, Ethan Davis introduces you to particle systems.
He explains the Emitter and Hair methods and the incredible range of effects you can achieve with them.
By the end of this class, you’ll understand how to use particle systems to enhance your CGI projects.
You may also find it useful to refer to the Emission, Geometry, Modelling and Node entries in our 3D CGI Terminology A-Z.
Questions? Please post them in the comments below.