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In this bonus installment in our Blender 3D Basics series, Ethan Davis introduces you to sculpting.
As he demonstrates some handy sculpting techniques, Ethan shows you some of the many brush options and highlights the usefulness of the dynamic topology (AKA Dyntopo) method.
You may also find it useful to refer to our Geometry and Subdivision entries in our 3D CGI Terminology A-Z.
Questions? Please post them in the comments section below.