Texturing
In the fifth in our series of Blender 3D Basics classes, Ethan Davis shows you how to use texturing to make your 3D CGI models look more photorealistic.
The textures Ethan illustrates include fingerprints, scratches, and dust, as well as a variety of surfaces ranging from rough to glossy.
Some of the properties he demonstrates include Roughness, Metallic, Specular Tint, Anisotropic, Sheen, and more.
As he moves between Shading and Editing mode, he shows you how to use normal maps and bump maps, and demonstrates UV unwrapping.
This comprehensive texturing tutorial will boost your Blender skills significantly.
You may also find it useful to refer to the Bump Map, Emission, Index of Refraction, Node, Normal Map, Normals, Texture Mapping and UV Map entries in our 3D CGI Terminology A-Z.
NOTE: The specific texture Ethan uses for the lipstick is available to download here.
For other textures (free and paid-for), Ethan recommends the following resources:
Please note that this page contains affiliate links. While we only recommend products and resources that we believe in, we may benefit financially from any purchases you make via these links.