Porsche Car CGI (Part 6)

Welcome to Part 6 of this Blender course, where we delve deep into advanced lighting and compositing techniques to elevate your CGI car renders to new heights of realism and visual appeal.

In this session, we’ll guide you through the intricate process of utilising Caustics and image textures to achieve lifelike lighting effects, creating a captivating visual narrative for your CGI masterpiece.

You’ll learn how to manipulate light sources, adjust textures, and fine-tune brightness to perfection, ensuring your renders stand out with unparalleled realism. Additionally, we’ll explore the art of compositing, allowing you to add subtle yet impactful effects like foggy glow and lens distortion, further enhancing the visual impact of your renders.

Unlock the secrets behind professional-grade CGI car renders, empowering you to create stunning visuals that leave a lasting impression.

  • Detailed guidance on using Caustics and image textures for lifelike lighting effects
  • Step-by-step instructions for adjusting light sources and textures to achieve desired results
  • Insights into the art of compositing, including adding foggy glow and lens distortion effects
  • Practical tips for fine-tuning renders to perfection
  • Hands-on demonstrations and real-world examples for effective learning

Comments

  1. Thanks Ethan, I needed to select object and material, now it recognizes my masks.

    I have another question based on the render;

    1-How can I know how many samples my scene should have for the final render, is there a method, either with the render passes.

    Thank you

  2. Hi Ethan

    The crytomatte doesn’t work for me, could you explain it step by step, since I tried to follow you but I’m missing something.

    Thank you

    1. Hi Inaki, Ethan is away at the moment but when he’s back next week he will reply to your question thank you.

    2. EthanDavis

      Hey Inaki, cryptomattes are masks created by selecting specific material or object. First go into your veiw layers and enable either object or material. You will see they appear on your render output in your node tree in the compositing tab. You will need to render a test shot ( any resolution ) just so it updates the cryptomatte information, to do that you will need to add a cryptomatte node, plug your cryptomatte input into the image input and hit render. Once that’s complete you will be able to press CTRL + Shift + Left click, (you will need to enable node wrangler in the add on section) on the cryptomatte node until you’re viewing the ‘pick’ output. This will allow you to see what your picking. Press the + Icon on the bottom right of the node and select whatever you want a mask off on the image that appears. From there connect the Grey Matte output, and connect that to your file output, and done!

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