Ready to ramp up the photorealism in your CGI renders? Tap into textures with this simple tutorial.
In the world of CGI, the textures you use can make or break a render. Texturing is key to achieving photorealistic results, especially when it comes to adding surface imperfections to your models. In this class, Corey shows you how to capture and create your own custom textures to help take your renders to the next level!
You’ll see Corey taking his camera outside to shoot a range of textures, from tarmac and wood to gravel and paint. He explains the best conditions, equipment and settings for capturing this kind of image. As he returns to the studio, you’ll cover some simple (if somewhat messy!) techniques for creating surface-imperfection textures.
Once he has all the images he needs, Corey shows you how to edit them in Photoshop, preparing them for use as CGI textures. Finally, he takes the images into Blender and begins using them as textures. You’ll discover the incredible power and infinite potential of Blender’s node-based system.
By the end of the class, you’ll be ready to create your own custom textures and put them to work in your CGI renders.
In this class:
- Photographing textures for CGI use
- Creating surface-imperfection textures in the studio
- Preparing your images for use as textures
- Texturing in Blender
- Working with node-based systems
Questions? Please post them in the comments section below.