Dior Sauvage CGI

In this class, you’ll discover how Ethan Davis created this stunning, ad-style CG image of a Dior Sauvage product.

As he models the product from scratch, you’ll cover extruding, the Bevel tool, using the Subdivision Surface modifier, and more.

Ethan demonstrates the NodeWrangler add-on and how it increases the efficiency of your workflow.

Introducing imperfections including fingerprints and scratches, Ethan demonstrates Normal Maps, UV Maps, Bump mode, Noise texture and more.

He then explains three different methods for adding water to the image, demonstrating each and picking his favourite.

Finally, it’s time to light the image, which Ethan does with great care and precision, achieving the beautiful effect you see in the final render.

In this class:

  • Creating CGI in Blender
  • CGI modelling tools and techniques
  • Lighting a 3D model in Blender
  • Texturing in Blender
  • Working with node-based system

To watch Karl produce his Sauvage image with his camera, watch Dior Sauvage Photoshoot.

To see the Karl and Ethan go head-to-head to produce the best image, watch Dior Sauvage Shootout.

Questions? Please post them in the comments section below.

Resources:

Please note that this page contains affiliate links. While we only recommend products and resources that we believe in, we may benefit financially from any purchases you make via these links.

© Ethan Davis

Comments

  1. I am working on windows 11, blender3.6 lts version. I followed the steps shown in the tutorial, but when I bake the domain, nothing happens in my scene. I cant check the diffusion box in liquid domain. I tried to solve it but there’s no solution to it

    1. Solved it, the scale of the bottle was too low, so the particles were not visible. Larger domain with larger inflow object solved it for me

    2. EthanDavis

      Hi GauravK you don’t need to simulate anything in this tutorial to achieve the final effect, I just showed that as a method to achieve a liquid sim. Blender has moved on quite a bit since this version, so liquid simulation is a bit different but you can still do the ocean technique 🙂

  2. If you are posting a tutorial you guys should have also keep a section for downloading all the assets used in the video. I am used to working on blender but I have no idea working on photoshop. The logo for the Dior Sauvage bottle was already created by the tutor, How am I Supposed to create one? Also ahead in the video tutorial the tutor adds textures, I clicked the links below but could download only 1 from the link, the finger print texture seems to be removed. This is making us hard to follow these tutorials

    1. EthanDavis

      Hi GauravK, I understand you may want every thing I use as a download or a link, that would indeed be helpful. But some things I use are paid and on top of that, 3D is about replicating the real world and a true skill of a 3D artist is finding reference, assets, and textures to use on your own accord. We’ve done courses explaining what everything is in terms of normal maps, imperfections etc so a quick google search would get you what you want 🙂

    1. Yes sorry about this Martin as we were simultaneously filming the photoshoot of the Dior Sauvage bottle as the other end of the studio which is another course. We’ll keep a note for next time to separate the filming.

  3. Hi Ethan, I’m going crazy because I cannot scale the uv map only on the z axis. I’m trying to figure out where is the problem, but everything that I try doesn’t work. Do you know how can I fix it?

  4. Good day,
    I’m currently working on an Apple MBP (Blender 3.5.0) and when I try to loop select as @ 11:32 in the video (using the shift + Opt keys) it does not work.
    Is there some setting that I must change to make the process easier ?

    1. Ben H (VE Team) Author

      Hi Marius,

      I’ve just added release dates to all of the forthcoming CGI classes, including this one. 🙂

      Best wishes,
      Ben

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