In this class, you’ll discover how Ethan Davis created this stunning, ad-style CG image of a Dior Sauvage product.
As he models the product from scratch, you’ll cover extruding, the Bevel tool, using the Subdivision Surface modifier, and more.
Ethan demonstrates the NodeWrangler add-on and how it increases the efficiency of your workflow.
Introducing imperfections including fingerprints and scratches, Ethan demonstrates Normal Maps, UV Maps, Bump mode, Noise texture and more.
He then explains three different methods for adding water to the image, demonstrating each and picking his favourite.
Finally, it’s time to light the image, which Ethan does with great care and precision, achieving the beautiful effect you see in the final render.
In this class:
- Creating CGI in Blender
- CGI modelling tools and techniques
- Lighting a 3D model in Blender
- Texturing in Blender
- Working with node-based system
To watch Karl produce his Sauvage image with his camera, watch Dior Sauvage Photoshoot.
To see the Karl and Ethan go head-to-head to produce the best image, watch Dior Sauvage Shootout.
Questions? Please post them in the comments section below.
- Download the FREE smudges texture
- Download the FREE fingerprints texture
- Download Ethan’s Blender file (textures have been removed; contains instructions for relinking them)
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© Ethan Davis