Racing Porsche CGI (Part 1)
Course Overview and What You’ll Build – Want to create an advanced CG car image in Blender? First, you need to understand what this course will cover and what kind of project you’ll be working on.
In this opening chapter of our CG Car Image Creation course, you’ll be introduced to the overall workflow and scope of the tutorial. The instructor explains that this is a long, in-depth course aimed at users who already understand Blender basics.
You’ll learn what areas the course will focus on, including advanced car paint, texture painting with Substance Painter, asset scattering for forests and mountains, and the use of simulations. You’ll also see a previous reference image and learn how the new project will be similar, but with a unique twist.
By the end of this class, you’ll understand what you’ll be building and how the full production process is structured.
In this class:
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Overview of the full course workflow
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Advanced car paint techniques
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Texture painting and Substance Painter integration
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Asset scattering for forests and mountains
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Using simulations
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Reviewing reference images
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Understanding the project goal
If you enjoy this class, check out Part 2: UV Unwrapping and Exporting for Substance Painter.
Questions? Please post them in the comments section below.
Comments
Thank you, I was waiting for this tutorial.