Racing Porsche CGI (Part 2)

UV Unwrapping and Exporting for Substance Painter – Want clean, high-quality textures in Substance Painter? First, you need properly unwrapped UVs.

In this chapter of our CG Car Image Creation course, you’ll focus on preparing your model for texturing by creating a complete and organized UV layout. The instructor explains why quick projection methods aren’t suitable for Substance Painter workflows.

Through step-by-step demonstrations, you’ll learn how to apply a UV checker texture, inspect stretching, unwrap your model correctly, and arrange UV islands to avoid overlap. You’ll then export the model as an FBX file for use in Substance Painter.

By the end of this class, you’ll have a clean UV setup ready for professional texturing.

In this class:

  • Why projection UVs aren’t enough

  • Applying a UV checker texture

  • Inspecting and fixing UV stretching

  • Unwrapping and packing UV islands

  • Avoiding overlapping UVs

  • Exporting selected objects as FBX

  • Preparing files for Substance Painter

If you enjoy this class, check out Part 3: Texturing in Substance Painter.

Questions? Please post them in the comments section below.

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